Recommended Runes: 2 Strength, 1 Speed/Team Speed/Life 3 Strength ![]() Corruption Lord (50 Dark dmg + Corruption, 42s, 2 CD).Thol-o-sarr (70 Special dmg + Bleed, 36s, 1 CD).Mad Whispers / Fly High / Impure (Mad for AoE 45 Dark dmg + Blind, 36s, 1 CD) / (Fly for Self Evasion + Double Damage + Precision, 48s, 3 CD) / (Impure for PER + 3-Turn Death Countdown, 48s, 3 CD).The Lord (AoE 35 Dark dmg + Nightmares, 0s, 0 CD).Has an amazing 0s, 0 CD skill, meaning that he isn't completely shut down by stamina drain / CDA.Low cooldowns and stamina costs on his best moves.Tied with Gobzlayer for the highest Power stat in the Corrupted Era!.As a whole, Lord Nebotus is definitely a monster worth considering for your teams if you need a heavy damage dealer that can very consistently get turns in the battle. His relics are great in helping him improve his Life and Damage Output, and can even grant him stamina so that he can consistently attack in a meta filled with stamina draining relics. He has access to Death Countdown, which is surprisingly useful in a meta filled with life runes and without much NER, Corruption to stop many meta monsters such as Blumeria or Mojadrak in their tracks, and Blind to hinder any enemy's offensive moves. His skillset is versatile, having access to many many negative effects on top of high raw dmg output. His stats, compared to many other Corrupted Era attackers, are huge for an Attacker role, possessing a high life stat and an amazing power stat, the highest in his Era. His trait makes him a formidable defensive threat against users of Extra Turns, gives him protection against offensive moves, protects his entire team against Possession and Corruption, and hands him a large umbrella against status effects. This is done so that we have an even clearer distinction between the units without being too strict with the individual positions either.Behold! the new, and improved Nebotus is here! This time Nebotus is finally an outstanding Dark attacker. all units with the same background color on the same Tier are on the same sub-group). The sub-groups are identified by the background color of their icon (ie. Although Sync Pairs are already ordered inside of the Tiers individually, some units are close enough to each other so that they can be grouped and even have interchangeable places between themselves. Those are essentially “Tiers inside the Tiers”. all their facets are taken into account when ranking them, regardless of the category they belong in). That being said, all Sync Pairs are ranked as whole units and not just regarding their department (ie. Keep in mind the categories do not compare 1:1, everything is ranked within their categories and they are not meant to be compared with other categories. ![]() Sync Pairs are split into 3 categories (as opposed to their in-game role) to reflect the potential usage of their kits. While keeping in mind the criteria above, the in-game content is weighted in the following order: Note: All units are considered fully maxed and access to EX is also taken into account (mostly relevant for Supports and Sync Nukers or pairs with some incentives to Sync).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |